Chaos Factor
Pillot a state of the art gunship in a battlefield. Tip the balance of the war against unrelenting invaders.
Controls:
Mouse - movement
Left click - launch missiles
Scroll down - Go to overhead view
Scroll up - Go to combat view
Right click - call reinforcements
Space - Speed boost
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A sudden invasion is sweeping across our lands, a relentless enemy spreads chaos and corruption, causing disease and mutations wherever they settle.
They have the upper hand, but they don't count on one factor: our prototype gunship can turn the war around.
We trust you with this mission.
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Objective:
- Capture the enemy Headquarters.
You pilot a state-of-the-art combat gunship, in a desperate effor to repel the invaders.
Switch between combat and strategic views, go where the fight is the thickest and turn the tide of the war.
Both armies will field 4 types of units:
Infantry — versatile frontline troops, effective in numbers
Tanks — heavy armor, slow but tough
Artillery — long-range siege units with AOE and damage-over-time;
Long range infantry - High threat to yout gunship and units with shorter ranges.
Bases:
The map is a network of connected strategic nodes. Each node produces units while you own it and it's not under attack.
Capture nodes by sending ground troops — your helicopter alone can clear defenders, but you need boots on the ground to hold territory.
Base types:
Headquarters — your center of operations and the enemy's. Capture theirs to win; lose yours and it's over
Regular nodes — produce mixed unit waves
Barracks — produces waves at double speed, flooding the map with troops
Artillery nodes — produces artillery units, the key to cracking fortified positions
Raiders:
Ruthless raiders attack everything that moves. These opportunists are tireless, no matter how many camps we destroy, they end up regrouping and harassing the nearest base.
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Asset Credits:
SFX: Pixabay community
Music: RUSTED MUSIC STUDIO Music & Assets - itch.io
VFX: Brackeys' VFX Bundle by Brackeys
3D Models created with Blender 5.0
Game created with Godot 4.6
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