Chaos Factor - Post Jam Build
*If you are using Firefox, be patient, game freezes for a while when starting.
Pillot a state of the art gunship in a battlefield. Tip the balance of the war against unrelenting invaders.
Ship follows your cursor, scroll up for overhead map, fly where you are most needed call reinforcements to consolidate your frontline.
Watch out for backstabbing bandits!
Controls:
Mouse - movement
Left click - launch missiles
Scroll down - Go to overhead view
Scroll up - Go to combat view
Right click - call reinforcements
Space - Speed boost
-------------------
A sudden invasion is sweeping across our lands, a relentless enemy spreads chaos and corruption, causing disease and mutations wherever they settle.
They have the upper hand, but they don't count on one factor: our prototype gunship can turn the war around.
We trust you with this mission.
---------------------
Objective:
- Capture the enemy Headquarters.
You pilot a state-of-the-art combat gunship, in a desperate effor to repel the invaders.
Switch between combat and strategic views, go where the fight is the thickest and turn the tide of the war.
Both armies will field 4 types of units:
Infantry — versatile frontline troops, effective in numbers
Tanks — heavy armor, slow but tough
Artillery — long-range siege units with AOE and damage-over-time;
Long range infantry - High threat to yout gunship and units with shorter ranges.
Bases:
The map is a network of connected strategic nodes. Each node produces units while you own it and it's not under attack.
Capture nodes by sending ground troops — your helicopter alone can clear defenders, but you need boots on the ground to hold territory.
Base types:
Headquarters — your center of operations and the enemy's. Capture theirs to win; lose yours and it's over
Regular nodes — produce mixed unit waves
Barracks — produces waves at double speed, flooding the map with troops
Artillery nodes — produces artillery units, the key to cracking fortified positions
Raiders:
Ruthless raiders attack everything that moves. These opportunists are tireless, no matter how many camps we destroy, they end up regrouping and harassing the nearest base.
------------------ Asset Credits:
SFX: Pixabay community
Music: RUSTED MUSIC STUDIO Music & Assets - itch.io
VFX: Brackeys' VFX Bundle by Brackeys
3D Models created with Blender 5.0
Game created with Godot 4.6

Leave a comment
Log in with itch.io to leave a comment.